One of my fondest memories from my childhood playing Dungeons & Dragons was the critical hits and failures; indeed, the good hits-bad misses were what stand out the most in those old sessions. When we were too young to know any better we thought the bigger and badder the monsters (and the magic items) the better. One of our players had a two-handed +5 Holy Avenger. So naturally we had to put this paladin up against a red dragon to test his salt. Because all of our players were ridiculously over-powered the paladin was able to kill the dragon with his Holy Avenger.
But that’s where it got really interesting. Continue reading